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ENGADGET.COM - If you've got no use for the LCD-equipped G15 keyboard, but still lust for dozens of extra buttons to push, you might be interested in the slightly less costly G11. Logitech's self-proclaimed "gaming keyboard" sports the same basic features as its more luxurious sibling, but omits the LCD in favor of bringing the price down to a more respectable level. While it may not be immediately evident what makes the 'board so "gamer-centric," ExtremeTech took a long look at the G11, and unearthed a lot of potential for coders and macro-freaks as well as late-night MMO gamers. While noting that the device boasted the usual assortment of keys, the crew was thoroughly impressed (albeit a bit overwhelmed) with the 54 "G-keys" that could record any macro imaginable. It was noted that keystrokes, although comfortable, rendered a slight "click" when depressed, and they were occasionally sidetracked by mistaking a lower G-key with the Control key. Nevertheless, the illuminated keys (and media controls) were deemed "worthwhile," and the superbly implemented Keyboard Profiler software allowed for on-the-fly macro recording including pauses and combinations. Overall, reviewers felt that the G11 was nothing more than "a shiny keyboard that glows in the dark" if you weren't obsessed with macros, but insinuated that it was a solid value at $70 if you used the bevy of G-keys as frequently as ASDF.

GIZMODO.COM - No rebooting with Boot Camp and no Parallels software required to make these Cider-enhanced Windows games run on Mac. The only requirement is for game developers to include the Cider software in their game-builds for Windows, and Cider will handle all the translation between Windows and OS X. No major rebuild and development required on the game-developer's part. One thing that makes Cider different is that the game is effectively "wrapped" with TransGaming's technology. Users pop in a disc, install the game, and run it just as they would a standard Mac OS X application. But instead of Mac OS X, the game remains a Windows application. Cider, meanwhile, translates on the fly the Application Programming Interfaces (APIs) that the game needs to call in order to work. Interesting, but Mac games are already slower than their windows counterparts (Like World of Warcraft for example), and if there's going to be interpreting between the two APIs that may slow it down even more. Cider's people say that users may see "10 to 15 percent lower frame rates" compared to native OS X games. We'll wait and see whether Cider will be more practical than just rebooting into Windows via Boot Camp.
ENGADGET.COM - Perhaps the most notable things about the revamped Alienware Area-51 7500 are its new mood-lighting adjustable case and P2 chassis. The AlienFX case sports user-adjustable lighting in six different areas of its tool-less entry chassis, while the inside adds additional slots and inputs for the h@x0r in you - complete with AlienWare's AlienIce cooling system. Specs-wise, the new 7500 (an apparent bump from the MJ-12 7500) packs a dual core Intel Core 2 Duo processor or 2.93GHz Core 2 Extreme X6800 (at the high end - default config is a Core 2 Duo E6400 2.13GHz), nVIDIA graphics (options include both single and SLI configurations, with up to dual 512MB GeForce 7900 GTXs), and as much as 4GB of DDR2 SDRAM. The new machine starts at $1,799, but our configured uber-rig (with 30-inch LCD, mind you) got us over $6,800 within just a few radio button clicks. Do your credit card a favor and take it out to dinner before you lay this one on it.
IGNIQ.COM - It used to be the World of Warcraft was very clear-cut in who could play what. But, it seems The Burning Crusade expansion pack will change all that. The new expansion will not only introduce two new character classes – the Draenei and the Blood Elves – but it will also allow Alliance players to create Draenei shaman while the Horde will have access to Blood Elf paladins. The character classes will have many of the same features as their predecessors, but each will come with some special abilities, as well. This doesn’t seem like it would be a big deal on the surface, but with the way WoW is set up, it actually has some pretty big potential implications. Right now, the Horde doesn’t have access to paladins and the Alliance finds itself shaman-less. This change will, presumably, balance out the sides a little more evenly while also giving players more of a choice when it comes to character classes. WoW's official site has some interesting lore to explain the change.

NEXT-GEN.BIZ - Will Wright does not do things by halves. That's just as well, since with Spore, he will attempt to outdo The Sims, now officially the biggest-selling game of all time, having overtaken Myst and shifted, in all its variants, in the vicinity of 60 million units. Spore, undoubtedly, is his most ambitious project: It consists of five distinct phases, each pretty much a game in its own right, and mixes action-adventure, space-simulation, and RTS gameplay. But what will it be like to play? Next Generation had a unique chance to get some hands-on Spore action, so we can offer some insight. A note of caution is required, however. Thanks to careful planning that ensured that the game’s most innovative aspects, such as the procedural animation engine and the super-friendly editors, have been in design and prototyping for years, all the building blocks of the game are now functional. Even so, it is clearly going to take Maxis at least a year to stitch all the elements into a coherent whole. But it is already fun to play. Sadly, we were unable to try the first phase of the game, in which you design a single-cell organism, send it out into the wild, and hope it survives and evolves. But, according to Wright, that phase will be little more than a glorified tutorial, anyway.
JOYSTIQ.COM - Cartoon Network is bringing its IPs into the online world with its own MMO title. Developed by Seoul-based Grigon Entertainment ( Seal Online), the game is confirmed to feature characters from Foster's Home for Imaginary Friends, Ben 10, and Kids Next Door. The game will be free to download, but subscriptions and micro-transactions will be "available to players to enhance the gaming experience." Cartoon Network will launch the title, it hopes, in Spring of 2008. This deal is smart for both companies: Cartoon Network gets an established developer to create a franchise title that may actually be fun, while Grigon Entertainment will get some exposure in the United States -- a market in which Grigon currently has no presence. If this works out, how about someone make an Adult Swim MMOG? It'd be great, where you could make your own food-related avatar and have Brock teach you 3 million ways to kill a 12 oz. mouse.
JOYSTIQ.COM - NCsoft has announced the third Guild Wars campaign, Nightfall, which will have an exclusive PvP preview for current members on July 28-30. Like its predecessors, Nightfall is a standalone module with a new continent to explore, and will only require the earlier games if you have characters to transfer. However, veterans might be tempted to start fresh with one of the two new professions -- the angelic Paragon or the scythe-wielding Dervish, both of which are previewed at GameSpot. Visit the game's official web site for more details on the Nightfall preview event, as well as updates on the Guild Wars Factions Championship.
GIZMODO.COM - We’re not quite sure what the point of having a Dungeons & Dragons laptop is, considering that if you’re the type of person who might want one, you’re also most likely to be the type that never leaves their mom’s basement. Oh but wait, through the magic of portable computing and WiFi, you can count your pieces of electrum while sitting on the toilet. We understand now. If you want one, you’d better hurry as they’re only available in a limited edition of 100, as an Atari UK promotion for Dungeons and Dragons Online: Stormreach. Prices start at £999 for what’s actually a Pegasus 650 gaming notebook, you can customize it up to a single-core 2.26GHz Pentium M, 2 GB of DDR 2 SDRAM and a 120 GB hard drive, and your choice of either an ATI Mobility Radeon X700 or a Nvidia GeForce Go 6600 graphics card. Pegasus 650 - Dungeons & Dragons Online Stormreach Limited Edition Notebook [rock, via Tech Digest]
YAHOO.COM - Dell announced today it has entered into a definitive agreement to acquire Alienware to further satisfy the growing number of consumers and businesses seeking the highest-performance PC products, including those used for gaming and multimedia digital content management. Terms of the planned purchase will not be disclosed. Dell said Alienware will operate as a wholly owned subsidiary following completion of the transaction and will maintain its own product development, product marketing, sales, technical support and other operations as well as brand. The management and founders of Alienware will continue to operate the company as a standalone unit of Dell.

GAMEDAILY.COM - Activision announced today an expansion to The Movies. Titled The Movies: Stunts & Effects, the expansion is being developed by Lionhead Studios. The expansion will include "the addition of stuntmen to the lot, a movie-making toolset, a diverse selection of dangerous stunts, astounding visual effects, impressive new sets and a number of brand-new techniques and technologies that can be used when making a movie." "The Movies: Stunts & Effects allows players to hone their movie making skills with features that can turn an ordinary script into an extraordinary blockbuster," said the release by Activision. "In addition to stunts and effects, the game introduces new backdrops, costumes and props, as well as upgrades to the Advanced Movie Making mode that lets players take control of even more movie features. Players are further immersed into the Hollywood lifestyle as they train and manage stuntmen, as well as compete for industry awards and achievements by uploading their movies to www.themoviesgame.com for the entire world to see." The Movies: Stunts & Effects will release Spring 2006.
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